Games Workshop Warhammer 40k - Codex V.9 Adepta Sororitas (En) [Personal Computers]

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Games Workshop Warhammer 40k - Codex V.9 Adepta Sororitas (En) [Personal Computers]

Games Workshop Warhammer 40k - Codex V.9 Adepta Sororitas (En) [Personal Computers]

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If completed, you score 1pt at the end of the game for an objective wholly within your deployment zone, or 4pts for one outside of your deployment zone. The value of the Miracle dice that you discard determines the range of the Miraculous ability’s Aura effect, from 1″ to 6″ depending on the value. It’s Stratagem remains the same however the Warlord Trait “Impervious To Pain” now also heals the Warlord each time it performs an Act of Faith. There’s also an apparent typo in their points as things stand, which claims they’re 240pts per model on a fixed unit of 3.

This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. I feel like there are some good secondary objectives for Adepta Sororitas players to choose from here. Verse of Holy Piety allows one nearby Adepta Sororitas Core/Character unit within 6″ to benefit from the effects of a different Sacred Rite in addition to the Sacred Rite chosen at the start of the battle.Naturally this couldn’t be allowed to stand unchallenged, and there have been a surprising number of changes made. Big blocks of Sisters: Battle Sisters can now be taken in units of 20, offering a great vector for buffs and a fresh angle for horde-style play. Along with inspirational photographs of stunningly painted models, you can delve into the background and lore of the Adepta Sororitas, and discover the rules that you need to field them in your games of Warhammer 40,000. As standard, there’s six Warlord traits on offer here, and while the names are all the same there’s a reasonable number of changes on offer. They look pretty nifty here – they’ve gone down in points (with the only trade being that the old sergeant equivalent is now a 5pt paid upgrade) and up to baseline T4, plus had their attacks normalised to 2 attacks per swing rather than d3.

If, for some reason, you feel a chain-flamer wielding zealot fits your Sororitas theme better than the extremely antiquated metal models you can definitely pick this up, and loaded this way she’s surprisingly deadly for 30pts. It also now happens at the end of the phase, so it’s no longer possible to use it to clear a space for other deep strikers. Most likely this starts showing up if Knights ever start rampaging across the metagame again, as for an army packed with melta weaponry reducing T8 by by one is a big deal. On some maps there’s still value there, as if you’ve built a steamroller of a list that wants to surge towards one objective then hold it tight, this lets you focus on that to the exclusion of most other things and still pick up a 15 as long as you’re in position by the end of your second turn. That’s obviously instead of a (pricy) fight twice, but lasting till the end of a phase wasn’t really this unit’s speciality.

Missionaries know War Hymn and can pick one of the first three abilities, while the Dogmata can pick from any of the six. We’ve got Codex Grey Knights and Thousand Sons on the horizon (and the Craftworlders themselves will make an appearance at some point I’m sure) so having a 1/6 chance (1/5 with the appropriate Sacred Rite) of preventing anyPsychic power with all of your Sisters of Battle units will be a great help. Either is a fine pick, and the new way that the Ecclesiarchy Battle Conclave rule works means that you’ll sometimes end up taking one of each.

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