The Animation Bible: A Practical Guide to the Art of Animating, from Flipbooks to Flash

£9.9
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The Animation Bible: A Practical Guide to the Art of Animating, from Flipbooks to Flash

The Animation Bible: A Practical Guide to the Art of Animating, from Flipbooks to Flash

RRP: £99
Price: £9.9
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Overlapping action" is the tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on). The book has been referred to by some as the " Bible of animation", [2] and some of its principles have been adopted by traditional studios.

In baseball, a fastball would tend to move in a straighter line than other pitches; while a figure skater moving at top speed would be unable to turn as sharply as a slower skater, and would need to cover more ground to complete the turn. The "moving hold" animates between two very similar positions; even characters sitting still, or hardly moving, can display some sort of movement, such as breathing, or very slightly changing position.As animation expands beyond the confines of light entertainment, so the growing number of animators and animation students must respond with not only the latest techniques in computer animation, but also with the vast wealth of non-digital techniques that are still used. Disney Animation: The Illusion of Life (later republished as The Illusion of Life: Disney Animation) is a book by Frank Thomas and Ollie Johnston, two of the key animators at Disney during the Golden age of American animation.

Straight ahead action scenes are animated frame by frame from beginning to end, while " pose to pose" involves starting with drawing key frames, and then filling in the intervals later. Body parts with much tissue, such as large stomachs and breasts, or the loose skin on a dog, are more prone to independent movement than bonier body parts.

For example, when animating a pointing finger, the animator should be certain that in all drawings in between the two extreme poses, the fingertip follows a logical arc from one extreme to the next.

Furniss earned a doctorate in Critical Studies from the USC School of Cinema-Television (now School of Cinematic Arts) and has gone on to be a central figure in the field of animation studies.By using the Web site, you confirm that you have read, understood, and agreed to be bound by the Terms and Conditions. You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. As animation expands beyond the confines of light entertainment, so also the growing number of animators and animation students must respond with not only the latest techniques in computer animation, but also with the vast wealth of non-digital techniques that continue to be used.



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